「マウスで選択したオブジェクト」を「ボタンを押すことで破壊」する。
*基本スクリプト
using UnityEngine; using System.Collections; public class ray : MonoBehaviour { public GameObject effectPrefab; private GameObject target; void Start () { } void Update () { /* Vector3 fwd = transform.TransformDirection(Vector3.forward); if(Physics.Raycast(transform.position, fwd, 10)){ print("there is somthing in front of the object."); } */ if(Input.GetButtonDown("Jump")){ RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if(Physics.Raycast(ray, out hit)){ target = hit.collider.gameObject; if(target.gameObject.CompareTag("Enemy")){ Destroy(target, 0.1f); Instantiate(effectPrefab, target.transform.position, Quaternion.identity); } /* if(hit.collider != null){ Destroy(target, 0.1f); Instantiate(effectPrefab, target.transform.position, Quaternion.identity); //hit.collider.enabled = false; } print("there is somthing."); */ } } } }